As those of us who worked in the consumer software world back when physical media was king can attest, when a master disc has been sent for duplication and distribution there is no turning back from whatever code is in the hands of thousands of users. Usually such worries were confined to bugs or inadvertently sending out pre-release software versions, but [Lance Ewing] is here with the story of how Sierra On-Line once inadvertently released most of the source code for their game engine.
This is a companion discussion topic for the original entry at https://hackaday.com/2024/05/25/how-a-dos-format-blunder-revealed-some-priceless-source-code/